Unlocks come back kid.
Dos2 black ring captain.
The black ring are a collective of dark mages aligned to damian the adopted son of lucian and host to part of the soul of lord of chaos.
Speak to paladin thom and receive your reward.
Dispatch a war owl to the paladins.
He tells the captain to let you pass.
198 and enter the cave.
Magic armor 44.
The last piece of the captain armour can be found in a buried chest near x608 y239.
Help the paladins survive the ambush.
Save the black ring prisoners from being executed by the magisters optional.
If your persuasion is high enough you will be able to convince him to move out.
The 3 black ring members are worth 55 800xp each and the sallow man is worth 97 650xp making it a grand total of 265 050xp.
Also if you head deeper into the sallow man s lair you will come face to face with windego.
Pass another persuasion check with sech to earn his captain s jaunty hat and captain s dexterous heels.
Use the message written in the captain s log to open the locked door ahead.
You will need a code to unlock the door inside it.
I feel dirty siding with either one though near the start of nameless isle you have some choices.
First instinct was that since the magisters were our captors jailing us in act 1.
Dunno what would have happened otherwise.
I don t really think there s a good or bad here its all gray area they re both kinda evil but have their understandable motivations both think they re doing the right thing which makes for the best villains.
Dark dealings in the blackpits walkthrough.
Northeast of the dragon beach there s a new cave.
Initially the descendents of the league of the damned s remnants following the assault on rivellon in 611 ad their predecessors considered them to be weak in comparison to the league.
Killing the black rings after persuasion nets the same xp as killing all of them right at the get go.
The chest itself contains the captain s log.
Talk to the black ring captain when you re there and ask him to move the camp.
Last go to x.
You will also receive the body armor if you missed it beforehand.
Celebrating their various misdemeanors but not.
The captain s jaunty hat is inside the cabin.
If you manage to save the named guy not sure if the other 2 are important you can find him again on the nameless isle in the black ring camp near their ship at the orcish temple.
If you haven t sided with the magisters you can claim that you re a lone wolf which will let you freely enter the camp.
Find evidence of what the white magisters have been doing in the excavation site.